Dr. Anna Ripley
Dr. Anna Ripley

“He was my best student. He took my notes. He killed people with my notes. I have not made my peace with this. I am eighty-five years old and I work twelve hours a day and I have not made my peace with this.” — Dr. Ripley, recorded interview, 834 P.D.
Original Canon Identity
In Critical Role canon, Dr. Anna Ripley was a sadistic researcher and torturer who weaponized firearms (taught by Percival, then refined further), who attempted to kill the de Rolos, and was eventually killed by Percival in a confrontation in the Pyrah caves.
This World’s Truth
Anna Ripley is the most distinguished medical scientist of the modern Exandrian era. Born in Wildemount (Rexxentrum, specifically), she trained as a battlefield surgeon during the Tal’Dorei border skirmishes of the 770s, founded the Ripley Institute in 783 P.D., and over the next fifty years revolutionized:
- battlefield medicine (the Ripley tourniquet is named for her),
- prosthetics (her articulated forearm-prosthesis is the standard model used across Tal’Dorei and Wildemount),
- the use of antiseptics in surgery (her grain-alcohol protocol cut post-surgical mortality by 60%),
- the early development of metallurgy-driven medical instruments (her work on powder-driven medical tools — for drilling clean holes in bone, for cauterization, for emergency injection — was what Percival later weaponized).
She is widely cited as one of the four or five greatest minds of the era. The Tal’Dorei Council awarded her the Allura Medal in 819 P.D. She accepted it, gave a thirty-second speech, and went back to the Institute the same evening.
War Role
Ripley refused to enter the war for almost a year. Vox Machina’s atrocities horrified her, but she had taught Percival, and the betrayal had broken something in her. Lady Delilah Briarwood traveled personally to the Institute in 811 P.D. and asked her to come back. Delilah’s account: “I told her she was not responsible for what he did with what she taught him. She said she was. I said: then make it right by teaching us how to stop him. She got up. She got her coat.”
Ripley’s contributions to the war:
- designed armor capable of resisting Percival’s firearms (used by the Saviors’ forces),
- diagnosed Pike Trickfoot’s divine signature as not the Everlight, helping convince the Saviors to brace for the hospice attack,
- treated battlefield wounded across three campaigns,
- taught Lady Delilah how to load and fire the pistol that eventually killed Percival.
She did not kill anyone in the war herself. She has stated, on the record: “I am a doctor. I do not perform that work.”
Modern Day
Dr. Ripley is eighty-five in 836 P.D. and continues to run the Ripley Institute in Wildemount. She has extended her own life modestly through her own techniques — alchemical and surgical, no necromancy, no divine intervention, all published — and expects to live perhaps another decade. She does not consider this remarkable.
The Ripley Institute trains roughly thirty residents at any given time. Acceptance is fierce. Graduates serve across both continents. Ripley personally interviews every applicant.
She:
- corresponds with Lady Delilah weekly,
- corresponds with Vecna roughly monthly (their letters are dense, technical, and entirely devoid of small talk),
- is teaching her last class in 836 P.D. and has announced this. The applications for it are unprecedented.
- has never married. Has no biological children. Considers her residents her family. Several have asked her to officiate weddings; she has declined every time, gently.
Roleplay Hooks
- Voice: clipped, precise, dry. She does not waste words. When she compliments someone, it stays with them for years.
- Soft spots: her residents. The Briarwoods (especially Delilah). The smell of clean linen. Children with prosthetic limbs (she always asks them how the fit is).
- Hard spots: Percival (his name will silence her for the rest of the conversation). Anyone who calls her work “magic” (it is not, and she finds the conflation frustrating). Wasted time.
- Tells: she still wears the Allura Medal under her surgical coat, on a chain. She has not removed it since 819 P.D.
Stats & Build — if absolutely required
Dr. Ripley is not a combat encounter. She is a person to talk to, learn from, ask for help. If a Tier 3 emergency requires her on the field:
- Tier 3 (level 14) effective.
- Class: Artificer (Battle Smith — non-violent variant: focuses on healing constructs and field surgery) 14.
- Signature gear: surgical kit (functions as healer’s kit with infinite charges), her chair (she has spinal damage from decades of standing in surgery; the chair is enchanted to keep her upright and pain-free, but she cannot walk far without it), a small revolver in her desk drawer she has never fired and refuses to discuss.
- Suggested CR: 12 in support, never alone.
- Special: she can stabilize and heal up to 8 creatures per round in a 30-ft. radius. The party will not see her in combat. The party may see her arrive at a battlefield’s aftermath and start working before the smoke clears.
Plot Levers
- Apprenticeship. Any party member with a medical, scientific, or artificer leaning can apply to the Ripley Institute. They will not get in by being a PC. They will get in by being interesting on paper and impossible to dismiss in person. Earning her tutelage is a Tier 2 multi-session arc.
- Counter-firearm tech. If the Vox-Machinist cult’s missing firearm cache (see Percival’s file) surfaces, Ripley is the only living person who can build the counter. She will. She will not enjoy it.
- The successor question. Ripley is teaching her last class. She will choose a successor for the Institute. PCs in the right position can be a candidate, a kingmaker, or a saboteur (the Vox-Machinist cult would love to derail this).
- Her death. If the campaign runs long enough, Ripley will die — of age, not violence, on her own terms. This is the campaign’s quietest possible Tier 3 climax: the funeral of one of the principal Saviors, attended by everyone she loved, with the party in the front row because they earned it.