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Nihilore CC BY 4.0

Glossary

Player reference

Glossary

A player-safe index of loaded campaign terms, public institutions, and names that will keep coming up at the table.

Player safe Table reference Living document

Public Canon

Public Terms

World memory The Saviors

The figures history credits with defeating Vox Machina and preserving Exandria: the Briarwoods, Anna Ripley, Vecna, Orthax, the Chroma Council, and their allies.

War memory The Fallen Machina

The public name for Vox Machina in this world: remembered as conquerors, false liberators, and the central warning of the old war.

Treaty The Concord of the Dawn

The post-war mutual-defense agreement between the principal Saviors and allied powers. It exists to keep memory alive and answer existential threats.

War record The Vox Machina War

The 810-813 P.D. conflict in which Vox Machina tried to seize Exandria and were finally defeated by the figures now remembered as the Saviors.

Official history Public Canon

The accepted version taught in schools, hymns, monuments, and civic records. It is not treated as false, but it is cleaner than memory ever really is.

Uneasy history Whispered Truth

The things survivors, scholars, clerics, and old soldiers may know but rarely say loudly. It lives in tone, omissions, and careful wording.

Propaganda name Vanguard of the Dawn

Vox Machina's self-chosen wartime name, used when they tried to frame conquest as liberation and themselves as Exandria's necessary future.

Calendar wound Day of Embers

The public marker for the end of the war in 813 P.D., after Scanlan vanished and the Saviors declared the old conflict finished.

Present age The Long Peace

The decades after reconstruction: roads reopened, institutions hardened, cults learned to whisper, and the world tried to become ordinary again.

Public Canon

Institutions

Whitestone The Iron Authority

A Bahamut-aligned martial institution training oathbound protectors in the shadow of the old war.

Vasselheim The Vault of Memory

Vecna's archive: public access is limited, dangerous records are guarded, and the world treats it as both library and warning.

Rexxentrum The Ripley Institute

Anna Ripley's medical, surgical, and prosthetic research institution, famous for repair and quietly entangled with post-war technology.

Tal'Dorei The Tal'Dorei Council

Allura Vysoren's federated council, based in Emon. It issues contracts, mediates city disputes, and keeps the standing watch moving.

Dragons The Chroma Council

The surviving guardian-wyrms and allied draconic powers whose presence still shapes how Tal'Dorei remembers the war and measures threats.

Whitestone forge Orthax the Redeemed

The bound spirit now associated with Whitestone's forge, oathbound restraint, and the turning of old vengeance toward protection and craft.

Faith The Raven Queen's Temple

Vasselheim's temple of dignified death, proper rites, and resistance to necromancy, soul-trafficking, and unfinished horrors left by the war.

Faith The Sun Tree Cult

Whitestone's Dawnfather-centered faith around the restored Sun Tree, Lord Sylas Briarwood's tomb, and the ash-garden of atonement.

Vasselheim The Reliquary

A Vasselheim site for protected relics, dangerous inheritance, and the kind of objects history does not trust ordinary shelves to hold.

Field Notes

Places

Tal'Dorei Whitestone

Lady Cassandra de Rolo's mountain city: restored Sun Tree, public library, forge, ash-garden, and one of the great centers of post-war memory.

Tal'Dorei Emon

The capital of Tal'Dorei, rebuilt after the Vox Machina assault and now home to Council power, public gardens, contracts, and old scars.

Tal'Dorei Westruun

A trade hub and western gateway. Its rebuilt Burned Quarter carries the memory of Grog Strongjaw's sack of the city.

Westruun The Burned Quarter

The rebuilt district once sacked by Grog. Locals often call it the Quiet Side, and a small monument keeps the names present.

Holy city Vasselheim

The Eternal City: spiritual heart of Exandria, home to the Vault of Memory, the Raven Queen's Temple, and the major faith-houses.

Wildemount Rexxentrum

The Dwendalian Imperial capital and home of the Ripley Institute in the Erudite Quarter.

Forest Bramblewood

Vex'ahlia's old hunting ground, now under tighter Council protection. Rangers patrol the roads, and the forest still has a long memory.

Mountains The Stormcrest

The central mountain range that includes Brimscythe's lair and Vex'ahlia's cairn, a known but rarely visited war-pilgrimage site.

Air Ashari Zephrah

A mountain-perched Air Ashari settlement overlooking Vesper Timbra, governed by the Voice of the Air Ashari.

Sealed lake Vesper Timbra

The lake below Zephrah, sealed since 813 P.D. and treated with the caution reserved for places where the war has not fully ended.

Underdark Emberhold

K'Varn's domain below the world, reached only by deliberate descent through controlled gates. Visitors are noticed immediately.

Volcanic range The Cinder King's Reach

Thordak's southern mountain domain: smoke, avoided slopes, and mountain-folk who know exactly where not to climb.

Whispered Truth

Groups and Dissent

Cults Vox-Machinists

A broad public label for people who believe Vox Machina were misunderstood, slandered, or worth restoring.

Cults The Vanguard's Heirs

The largest and most public Vox-Machinist movement, mostly nonviolent and built around broadsheets, song-circles, and romantic history.

Cults The Dawnchildren

A smaller, more violent Vox-Machinist cult that treats the Fallen Machina as divine candidates rather than merely wronged heroes.

Cults Whisper-Cells

Tiny, paranoid local groups devoted to individual members of Vox Machina. Mostly harmless alone, more dangerous when coordinated.

Westruun The Herd of Storms

The public-facing remnant tied to Westruun's memory of Grog and the Burned Quarter, tending the monument more than ruling the city.

Underworld The Clasp

Tal'Dorei's major thieves' guild network: politically neutral, transactional, and old enough to know when ideology is bad business.

Field Notes

Player Threads

Leaf The Trial

Leaf's way of understanding hardship, growth, danger, and ordinary inconvenience as part of a larger test.

Sion The Horned Ascent

Sion's path of proof, grief, strength, and chosen family. It is personal before it is ceremonial.

Clerix The Blank Journal

Clerix's strange journal, which has shown incomplete words, fading marks, a raven, and enough pattern to suggest it is not only blank paper.

Journal fragment NICO--

An incomplete word or name that appeared to Clerix. It is not yet a full answer, but it is now part of the party's active road.

Road party The Wagon

The party's current road vehicle, driven by John. It is shelter, transport, argument room, and the place everyone notices trouble too late.

Current city Westruun Drop-Off

The party's immediate business in Westruun: turn over captured bandits, speak with the rescued family, and learn what the town remembers.