The figures history credits with defeating Vox Machina and preserving Exandria: the Briarwoods, Anna Ripley, Vecna, Orthax, the Chroma Council, and their allies.
Glossary
Player reference
Glossary
A player-safe index of loaded campaign terms, public institutions, and names that will keep coming up at the table.
Public Canon
Public Terms
The public name for Vox Machina in this world: remembered as conquerors, false liberators, and the central warning of the old war.
The post-war mutual-defense agreement between the principal Saviors and allied powers. It exists to keep memory alive and answer existential threats.
The 810-813 P.D. conflict in which Vox Machina tried to seize Exandria and were finally defeated by the figures now remembered as the Saviors.
The accepted version taught in schools, hymns, monuments, and civic records. It is not treated as false, but it is cleaner than memory ever really is.
The things survivors, scholars, clerics, and old soldiers may know but rarely say loudly. It lives in tone, omissions, and careful wording.
Vox Machina's self-chosen wartime name, used when they tried to frame conquest as liberation and themselves as Exandria's necessary future.
The public marker for the end of the war in 813 P.D., after Scanlan vanished and the Saviors declared the old conflict finished.
The decades after reconstruction: roads reopened, institutions hardened, cults learned to whisper, and the world tried to become ordinary again.
Public Canon
Institutions
A Bahamut-aligned martial institution training oathbound protectors in the shadow of the old war.
Vecna's archive: public access is limited, dangerous records are guarded, and the world treats it as both library and warning.
Anna Ripley's medical, surgical, and prosthetic research institution, famous for repair and quietly entangled with post-war technology.
Allura Vysoren's federated council, based in Emon. It issues contracts, mediates city disputes, and keeps the standing watch moving.
The surviving guardian-wyrms and allied draconic powers whose presence still shapes how Tal'Dorei remembers the war and measures threats.
The bound spirit now associated with Whitestone's forge, oathbound restraint, and the turning of old vengeance toward protection and craft.
Vasselheim's temple of dignified death, proper rites, and resistance to necromancy, soul-trafficking, and unfinished horrors left by the war.
Whitestone's Dawnfather-centered faith around the restored Sun Tree, Lord Sylas Briarwood's tomb, and the ash-garden of atonement.
A Vasselheim site for protected relics, dangerous inheritance, and the kind of objects history does not trust ordinary shelves to hold.
Field Notes
Places
Lady Cassandra de Rolo's mountain city: restored Sun Tree, public library, forge, ash-garden, and one of the great centers of post-war memory.
The capital of Tal'Dorei, rebuilt after the Vox Machina assault and now home to Council power, public gardens, contracts, and old scars.
A trade hub and western gateway. Its rebuilt Burned Quarter carries the memory of Grog Strongjaw's sack of the city.
The rebuilt district once sacked by Grog. Locals often call it the Quiet Side, and a small monument keeps the names present.
The Eternal City: spiritual heart of Exandria, home to the Vault of Memory, the Raven Queen's Temple, and the major faith-houses.
The Dwendalian Imperial capital and home of the Ripley Institute in the Erudite Quarter.
Vex'ahlia's old hunting ground, now under tighter Council protection. Rangers patrol the roads, and the forest still has a long memory.
The central mountain range that includes Brimscythe's lair and Vex'ahlia's cairn, a known but rarely visited war-pilgrimage site.
A mountain-perched Air Ashari settlement overlooking Vesper Timbra, governed by the Voice of the Air Ashari.
The lake below Zephrah, sealed since 813 P.D. and treated with the caution reserved for places where the war has not fully ended.
K'Varn's domain below the world, reached only by deliberate descent through controlled gates. Visitors are noticed immediately.
Thordak's southern mountain domain: smoke, avoided slopes, and mountain-folk who know exactly where not to climb.
Whispered Truth
Groups and Dissent
A broad public label for people who believe Vox Machina were misunderstood, slandered, or worth restoring.
The largest and most public Vox-Machinist movement, mostly nonviolent and built around broadsheets, song-circles, and romantic history.
A smaller, more violent Vox-Machinist cult that treats the Fallen Machina as divine candidates rather than merely wronged heroes.
Tiny, paranoid local groups devoted to individual members of Vox Machina. Mostly harmless alone, more dangerous when coordinated.
The public-facing remnant tied to Westruun's memory of Grog and the Burned Quarter, tending the monument more than ruling the city.
Tal'Dorei's major thieves' guild network: politically neutral, transactional, and old enough to know when ideology is bad business.
Field Notes
Player Threads
Leaf's way of understanding hardship, growth, danger, and ordinary inconvenience as part of a larger test.
Sion's path of proof, grief, strength, and chosen family. It is personal before it is ceremonial.
Clerix's strange journal, which has shown incomplete words, fading marks, a raven, and enough pattern to suggest it is not only blank paper.
An incomplete word or name that appeared to Clerix. It is not yet a full answer, but it is now part of the party's active road.
The party's current road vehicle, driven by John. It is shelter, transport, argument room, and the place everyone notices trouble too late.
The party's immediate business in Westruun: turn over captured bandits, speak with the rescued family, and learn what the town remembers.