Skip to content
Music

Ambient library

Press play to begin.

“Hiraeth” by Scott Buckley Released under CC BY 4.0. Original recording; no changes made.

Travel Log

Player-facing journey record

Travel Log

Where the party has been, where the road is currently taking them, and which destinations are still pulling at the story.

On the road Ironseat Ridge Through Session 7

Field Notes

Current Route

LegStatusWagon estimateNotes
Turst Fields -> WestruunCompletedAbout 6-8 calendar days totalThe party reached Westruun, dealt with nearby bandit trouble, and left again in Session 6.
Westruun -> KymalCompleted in Session 7Nine days remaining at Session 6 departureA storm, a banshee escape, and a coin search interrupted the journey. The search cost one day’s travel; the party eventually reached Kymal.
Kymal -> EmonActiveRemaining time not establishedThe party left Kymal after the performance and last stopped at the foot of Ironseat Ridge. Sion is now driving.
Emon -> NicodranasIntendedNot chosen yetThe blank journal points toward someone in Nicodranas. Ship passage is likely the cleanest route.

The party is travelling by wagon carriage with horses. Sion took over driving after Kymal while John, Silk, and Leaf rested. Clerix stayed awake. The nine-day estimate belonged to the earlier departure for Kymal; the possible time lost around the performance is still unknown.

Recovered Fragment

Road Ledger

Entry 01 Turst Fields Departure

Wagon Secured

After John's transformation and the Searchers' warning, the party restocked and secured a wagon carriage with horses. There is no hired driver. John is the one holding the reins, which makes every road problem a practical test of trust.

Route
Turst Fields -> Westruun -> Emon
Long pull
Nicodranas waits beyond Emon because of the blank journal.
Entry 02 Road Day 1 First camp

Camp Near the Tree

The first road day ended at a roadside camp rather than another settlement. The night stayed quiet on the surface, but the party carried the farmhouse with them.

  • Sion held her holy symbol and sat with old grief.
  • Clerix left camp looking for water to fish in.
  • At the water, Clerix saw an unsettling reflection, prayed with his coin, heard a whisper, and went straight to bed.
Entry 03 Road Days 2-4 Bad weather

Mud, Birds, and Rain

The road grew harder before it grew clearer. Leaf noticed ominous birds that spooked the horses and sensed that something bad might happen. The party traveled cautiously, with Clerix on the carriage roof and everyone else inside.

The carriage got stuck in mud. The party solved it as a road challenge, with recorded successes in Athletics, Arcana, Survival, and Arcana. Afterward, they made camp again under heavy rain.

Entry 04 812 P.D. Old marker

Battle Marker

The party encountered signs of a minor battle from 812 P.D. It was not remembered as a great battle, but it carried the shape of the Iron Authority's cleaner, more formal soldiering culture: the kind of place where soldiers expected names to be made.

For Sion, that makes the road less empty. It has old pressure under it.

Entry 05 Road Day 5 Journal

NICO-- / Not Yet

Clerix studied the strange journal and shaded the end of the page. The shading revealed the incomplete word or fragment "NICO--" and another phrase: "not yet." After some time, the shading faded.

Later, after speaking to his god, Clerix saw a vision of a pier and a raven.

Entry 06 Road Day 5 Bandits

The Family on the Road

The party found bandits pointing arrows at a family. In the fight, three bandits were killed, two were captured, and one fled.

  • The captured bandit did not give much useful information under questioning.
  • The rescued family traveled with the party toward Westruun.
  • That night, the family cooked for the party, saving the group's rations.
  • The next day, John and Sion hunted, Leaf gathered double potion ingredients, and Clerix failed to find a pond to fish in.
Entry 07 Westruun Arrival

Captured Bandits Delivered

The party reached Westruun around the fifth day after leaving Turst Fields. They found a place to hand over the captured bandits, learned about an inn, and spoke with the rescued family about the town.

Westruun's memory of Grog is not clean hatred. The city remembers that Grog Strongjaw sacked half of Westruun during the Vox Machina War after the city refused tribute. The rebuilt district is the Burned Quarter, though many locals call it the Quiet Side. His name is rarely spoken by locals; children call him "the Tide" or "the wrong giant," and adults usually say less.

Entry 08 Bramblewood Road Return

The Bandit Camp Broken

The captured bandits did not stay contained. Their friends or allies freed them, pulling the party from Westruun back onto the trail. The road led to a Bramblewood bandit camp where hostages were being used as leverage.

The party chose to attack the camp without bringing villagers into the fight. Leaf scouted as a rat and escaped danger. The group took out two guards quietly, then defeated the camp in open combat.

  • One hostage died during the confrontation.
  • The party defeated the bandits and took three prisoners.
  • The session ended on the return from the camp.
Entry 09 Westruun Aftermath

Prisoners and a Funeral

The three bandit prisoners were put in prison in Westruun. Leaf, John, and Clerix attended the funeral of the hostage the bandits had killed. Silk and Sion stayed with the cart, where Sion spent some quiet time teaching Silk small things about being human.

After bargaining and preparations, the party left for Kymal with nine days of travel ahead.

Session 6 Road to Kymal Forest camp

Shelter from the Storm

A storm drove the party toward the forest. John handled the animals, Silk anchored the wagon, and Leaf found the forest's layout. Sion tried to steady the cart from the back. Some equipment was lost, but the party reached shelter and made camp.

Around the campfire, Clerix told the others he had been sold for one gold coin as a child and considered it an honor. He says the coin he still carries and prays to is that same coin.

Session 7 Forest camp Banshees

The Sun That Was Not There

The party woke in fog even though Leaf sensed clear, sunny weather. No sun was visible, and Sion sensed an overwhelming undead presence. The group readied the wagon, opened a trench with Earth Tremor, cut trees, and delayed the front ranks with Turn Undead.

Clerix passed out from the strain. Silk carried him into the wagon, and the party escaped amid screams and falling trees, looking back on a horde of banshees.

Session 7 Kymal road One day lost

The Missing Coin

The party kept travelling, hunting and foraging without stopping at the crossroads. During night travel, Clerix's coin fell from his grasp as he slept. He woke in a rage, accused the others of stealing it, and jumped from the cart to search.

The party went back and reunited with him. The coin was recovered, but the search cost a day's travel. Clerix looked gaunt and drained afterward, before they reached Kymal.

Session 7 Kymal The performance

Music in a Desolate City

The guards admitted the party as merchants. Dirty, deserted streets gave way to a dancing crowd around a performer in the central plaza. The party received apparently magical gifts, but Clerix's Identify found only cheap trinkets and clothing.

John noticed the crowd's apparent trance and pulled his companions back to the cart, where Sion was asleep. They felt hunger and exhaustion as if days had passed. Men Clerix had spoken to wore different attire and offered rations, which he threw down and stomped. Clouds blocked Leaf's attempt to check the moon's phase, leaving the elapsed time unknown.

Session 7 Ironseat Ridge Emon ahead

Out of Kymal

Sion took over driving while John, Silk, and Leaf slept. Clerix stayed awake, fighting exhaustion and paranoia. Outside town, Sion briefly woke her companions to check whether the influence persisted, and their sleepy protests reassured her somewhat.

The party continued toward Emon and stopped at the foot of Ironseat Ridge. Emon remains ahead.

Field Notes

Known Destinations

PlaceWhy it matters right now
WestruunThe three bandits remain imprisoned here; the hostage’s funeral was held here before the party departed.
KymalVisited and left in Session 7 after an unsettling performance; how much time passed there remains unknown.
Ironseat RidgeThe party’s latest stop, at the foot of the ridge on the road toward Emon.
EmonThe next destination and a possible place to find answers, contacts, or official attention.
NicodranasSomeone there is connected to the blank journal.

Field Notes

Road Questions

  • What do the Searchers actually want from the party?
  • Who is the journal meant for in Nicodranas?
  • What does “NICO—” mean?
  • What does “not yet” mean, and why did the shading fade?
  • What did Clerix’s vision of the pier and raven mean?
  • What did Clerix see in the water?
  • What will follow from the bandits’ imprisonment in Westruun?
  • What will Westruun’s memory of Grog bring up?
  • How much will Westruun’s anti-adventurer mood affect the party’s prices, reputation, and treatment?
  • What will the party carry forward from the hostage’s funeral?
  • Why were banshees gathered around the forest camp?
  • What caused Clerix’s rage over the lost coin and his drained appearance afterward?
  • Who was Kymal’s performer, and what was happening to the crowd?
  • How much time passed during the performance?
  • Has the influence ended since the party left Kymal?
  • Can the party become the team they were warned they need to be?